EpicStride

Audio adventures for iPhone & Android

Stories that move with you.

Keep the pace and the story unfolds. Walk, jog, or run through Homer's Odyssey and Iliad, Dracula, Frankenstein, and the Hollow Road — every mile earns the next scene, and every choice is yours to make.

iPhone & Android · Every story is free to begin · one purchase completes a saga, or all four in one · no account, no ads, no subscription

3:05
The Hollow Road
Into the Hollow
NarratingPaused
On PacePaused
15'25"
Pace /km
112
Cadence
0.2
km
The Hollow Road cuts through the forest — half a day saved, and nobody saves it. The light is already going. Walk.

Watch it. The story advances only while you move.

The story only moves when you do.

Not an audiobook with a step counter bolted on. The motion is the interface — narration advances with your stride and waits when you stop.

Run HUD showing a green pace ring, walk figure, ON PACE, live pace and cadence stats, and a line of narration.
Moving. Green ring, narration running, your pace and cadence live under it.
Run HUD after stopping: red ring, pause icon, and the line The narrator waits. Pick up the pace to continue.
Stopped. Ring goes red, the narrator waits — pick the pace back up and the scene resumes.

How it moves you

Four ideas you won't find in a running app.

Everything here serves one thing: keeping your eyes up and your stride unbroken while a story unfolds around you.

01 · Motion gating

Move, and it speaks. Stop, and it waits.

Narration is tied to your body, not a play button. Come to a stop and the narrator stops with you, then resumes from that same line when you move again.

On pace Keep going Paused
Paused run HUD with a red ring reading The narrator waits.

02 · Gears

Walk when the story breathes. Run when it hunts you.

Every scene is authored at a pace. When the road is quiet, you walk. When the wolves catch your scent, the scene is a run — the app doesn't set you a fitness target, the story asks you to move, and if the pack closes the distance, that's how this one ends. Defaults not fitting your stride? Calibrate once in Settings and the story measures your own stroll, jog, and run instead.

Run HUD with the walk gear glyph, showing a walking scene.

03 · Speak your choice

A fork in the road. Speak or tap.

The narration names the words you can say back — “Say Harker · or tap.” Speech recognition takes it from there. Hands stay down, eyes stay up, stride unbroken. Prefer to tap? Tapping always works too.

A fork in the road in Dracula with a glowing ember microphone, LISTENING… SAY YOUR CHOICE, and two options: Harker or Dracula.

04 · Every story has different endings

Good, bad, and secret endings — mapped as a constellation.

Branching paths mean the miles you put in change how it ends. An endings map tracks what you've earned; the ones you haven't found are masked as ???. Some chapters only open for players who chose well.

Good Bad Secret
Endings screen drawn as a constellation: one discovered good ending, a secret star, and several masked ??? nodes.

Before you set out

The story sets the pace. You set how hard it pushes.

Set your pace screen with three intensity options — Easy, Moderate, Hard — and a Start Adventure button.

The gear · authored

Set by the story

Walk, jog, run — the gear belongs to the scene, chosen by the author to fit the moment. The Hollow Road opens walking and quickens as it darkens.

The intensity · yours

Set by you

One dial, chosen once: Easy, Moderate, or Hard. It scales the thresholds and grace window for every gear — that amounts to a gentler or fiercer version.

The shelf

Five stories, four sagas. All free to begin.

Two Homer epics, the Count's crossing, the maker and the made, and a wolf-haunted holloway. Each story is themed end to end — so the shelf never feels like one mood on repeat.

Disclaimer: Scripts and voices are ai-generated. Sometimes it's good. Sometimes it's bad. Sometimes it's so bad it's good. Minor human-assisted editing and oversight may cause stories to be semi-coherent.

The app's library: four saga cards — Dracula under a full moon, Frankenstein's rain-dark roofs with one lit window, The Iliad with a crested helmet, and The Odyssey beneath them.
The shelf as it looks in the app.

Saga · 5 chapters

The Odyssey

in Acts — Homer's Odyssey retold across five chapters.

The three-thousand-year-old epic everyone's talking about, told at the speed of your feet. About 80 minutes at moderate intensity — and 23 endings-and-outcomes of replay.

Act I — Troy to the Cyclops — is free forever. About eighteen minutes, six endings, one of them secret. Walk, jog, and run your way through land and sea on your journey back home.

The Complete Odyssey · Acts II–III, The Return & a secret epilogue One-time purchase · no subscription
The Odyssey run HUD in its sea-and-gold theme, green pace ring intact, with narration from the fall of Troy.

Saga · 3 acts

The Iliad

Nine years into the siege of Troy — rage, honor, and the war that stalls without you.

The other Homer epic, told from inside the rage. Play Achilles through the quarrel that stalls the war; then the day the ships burn, as Patroclus — or as Hector; then the night an old man crosses the plain in the dark to ask for his son. About an hour at moderate intensity — twenty endings across three acts, five of them secret.

Act I — The Quarrel — is free forever. A raid on Lyrnessus before first light, and then Agamemnon takes what's yours. About twenty-five minutes, five endings, one of them secret.

The Complete Iliad · Acts II–III One-time purchase · no subscription
The Iliad run HUD, green pace ring and walk gear, narration from the climb up Mount Ida before first light.

Saga · 4 acts & an epilogue Now complete

Dracula

Every act playable from either side of the blood.

Stoker's novel never gives the Count a voice. This one does. Every chapter is played as the human who tells it — Harker, Mina, Van Helsing — or as Dracula himself, whose side of the story is the part nobody has heard. The castle, the Demeter's crossing, Lucy's slow death, the long road home — and an epilogue that opens only to those who finish the road from both sides of the blood. About seventy-five minutes at moderate intensity; thirty-one endings, nine of them secret.

“Two stories climb toward that gate tonight. One belongs to the solicitor in the calèche, who believes he is here to witness signatures. The other belongs to the thing that sent for him.”

Act I — The Castle — is free forever: a solicitor comes to witness signatures and stays until the house decides otherwise; or keep your irreplaceable guest alive until the papers are signed. About seventeen minutes, eight endings, two of them secret.

The Complete Dracula · Acts II–IV & the Crossroads One-time purchase · no subscription
The Dracula saga page: Act I — The Castle ready to begin, Acts II, III and IV locked beneath it, and an untold chapter at the end of the trail.

Saga · 4 acts & an epilogue New

Frankenstein

Play the maker — or the made.

Shelley's novel gives the first person to both of them, and so does this. Every act is played as Victor Frankenstein — the student who spent two years reaching for one November night — or as the Creature, opening its eyes into a world it has no words for. The trial of Justine, the Mer de Glace, the wedding night, the sledge across the ice — and Walton's deck, which opens only to those who reach the end of the world from both sides of the table. A little over an hour at moderate intensity; thirty-four endings, nine of them secret.

“There are two people in that room. One of them has a name. The other does not, yet. Both of them are about to find out what the other one is.”

Act I — The Spark — is free forever: one night in an Ingolstadt attic, from either side of the table. About thirteen minutes, eight endings, two of them secret.

The Complete Frankenstein · Acts II–IV & the epilogue One-time purchase · no subscription
The Frankenstein run HUD in its green-black theme: walk gear, ON PACE, and the Creature's first line — The first thing is the light, and it hurts.

Adventure · 7 endings · Dark forest

The Hollow Road

A wolf-haunted holloway at dusk. Beat the dark to the village, pay the road's toll — or don't — and learn why some roads only let you cross once. Free. About fifteen minutes; seven endings, one secret.

“Two roads run east from the valley. The long one loops around the forest, and it’s the one everyone takes. The Hollow Road cuts through — half a day saved, and nobody saves it. Tonight the long way is no use to you. The light is already going…”

Free
The Hollow Road run HUD, green pace ring and walk gear, narration line quoting the opening of the story.

More roads are coming

New worlds to move through.

More adventures are on the way — an early look at what's coming.

?

Dr Jekyll and Mr Hyde

Four acts and an epilogue, played as the lawyer — or as the doctor, whose other self takes the narration mid-sentence.

Written · awaiting casting

?

The Baker Street Casebook

Two cases, played as Holmes — or as Watson.

Written · awaiting casting

A real differentiator

The app collects nothing. We run no servers.

Nothing you say at a fork is ever sent to us. There's no account to make, no profile to build, no telemetry in the app. Your runs are yours. Read the policy →

No accountNo sign-upNo adsNo trackingNothing sent to us

Lace up. The road's waiting.

Put in your headphones, head out the door, and let three thousand years of story keep pace with you.

iPhone & Android · Every story is free to begin · one purchase completes a saga, or all four in one · no account, no ads, no subscription